Here is Day 10’s challenge.
Create a project that uses one or more of the time-related blocks in the Sensing category (i.e., timer, reset timer, current [year/month/date/etc.], days since 2000). (Remember, if you get stuck, find inspiration and support in the Teaching with Scratch Facebook group, our list of Getting Unstuck strategies, or on Twitter at #CreativeComputing.)
Add your Scratch projectto this studio to share how you approached today’s challenge. Then, check out and comment on some other examples in the studio!
Take a moment to reflect on your creative process in the Notes and Credits section of your project. What took you the most time? What would you do next with your project, if you had more time?
What I’m thinking and doing
I knew I wanted to keep my theme of both gamification and making useful games for classes. I decided I wanted to make a multiplication practice game. I know there is a movement towards better conceptual understanding of multiplication and less fact practice, however some fact practice seems still necessary. I made it a 1 minute game, so it puts it as a smaller portion of what learning math is about. I have the idea that I can teach students how to make the basic game, and then they can customize it with their own sprites, challenges, idea for moving a sprite somewhere towards their goal. This way their game is personalized for helping them master the facts as they see fit. I tried to find a way to use the blue timer blocks, but they count up, and not down. I could not find a way to hack it to count down, so I used a variable to make a timer.
My projectPlease follow and like us: